MeiTY appointed as nodal ministry for Online gaming — Details Inside

New Delhi: The Ministry of Electronics and Information Technology (MeitY) has been appointed the lead ministry for online gaming. The industry says the move will bring clarity and certainty to all stakeholders. The Department of Sports under the Ministry of Youth and Sports has been notified as a nodal ministry for “eSports as part of multi-sport events”.

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The Center recently notified these amendments to the assignment of business rules. State Minister for IT Rajeev Chandrasekhar tweeted that Meity will soon release a code of conduct for online game brokers. The government not only encourages innovation across the board, but is also committed to ensuring that illegal content/services are not possible. We will go public and start public consultation on it,” Chandrasekhar tweeted on Tuesday.

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The Fantasy Sports Federation of India (FIFS) has praised the government’s move to appoint the Ministry of Information Technology as the key ministry to regulate the online gaming sector, stating that “MeitY’s appointment as the lead regulator is a great opportunity for investors, industry It provides clarity and certainty, and the consumer.”

“This decision is in line with the government’s initiative to drive growth in the AVGC (Animation, Visual Effects, Games and Comics) sector and make India a global hub for online gaming.

Bhattacharjya added: “We are confident that the online gaming industry will grow responsibly under MeitY’s guidance, and the industry looks forward to working with MeitY to create a balanced regulatory framework.” Putting blockchain-based esports fan engagement startup STAN at a time when gaming and esports are emerging as the fastest growing sectors in the economy, the government is stepping up these sectors with regulatory clarification. He said it was heartening to see the measures being taken.

“STAN welcomes this move to appoint relevant ministries for both online gaming and esports. This move is also in line with the much-needed agenda for recognizing esports as the official sport of our country. , thereby giving a tremendous boost and level, providing a playing field for today’s esports athletes, game creators and the community at large, and further making esports the sunrise sector of India in 2023 and beyond,” said STAN. said Parth Chadha, CEO and co-founder of

Gaming and esports content platform Rooter says the recognition of esports as part of a multisport event is a welcome move. Piyush Kumar, Founder and CEO of Rooter said, “…on the back of multiple national and international tournaments where the Indian team has proven its prowess, 2022 is a great time for an already fast-growing industry. The time has come.

“As esports become mainstream, with effective policy push, it is also growing at the grassroots stage, with many schools and colleges adopting esports at competitive and representative levels. It will inspire the entire ecosystem of streaming platforms, esports, organizers and teams to create even more opportunities for job growth in this sector,” said Kumar.

The online gaming space is under the lens of regulation, and IT Minister Ashwini Vaishnaw recently said the center would issue appropriate policies or new legislation considering the impact of online gaming on society. Rajeev Chandrasekhar, the Minister of State for Electronics and IT, said earlier this month he responded in writing to Lok Sabha that as more Indians come online, they are exposed to online games containing harmful information on his platform. He pointed out that the possibility of

“As the Internet expands and more and more Indians go online, Indians are becoming more and more addicted to online games offered by intermediaries in online gaming platforms, including online games that contain harmful or illegal information. It also increases the potential for exposure,” he said. The minister said the government has formulated the Information Technology (Mediation Guidelines and Digital Media Code of Ethics) Regulations 2021. It imposes certain obligations on intermediaries, including those who offer online games, to observe diligence.

He said the regulations stipulate that the failure of an intermediary does not exempt it from liability under the law for third-party information or data or communication links hosted by the intermediary. rice field.